Monday, November 19, 2012
I've finally figured out the UI the users want
After years of struggling with "we'd like to be able to tweak X and Y, and be able to do Z as well, but it has to be really intuitive and easy to use". Yes, it's the responsibility of the developers (or of the user interface design guru if you're lucky enough to have one) to provide a powerful yet easy to use interface, with intuitive navigation, sensible defaults, expert modes, etc, but sometimes it just gets too much. If you want to be the one that decides when to change gears, you have to know how to use the clutch.