Wednesday, December 28, 2011

Lego Mindstorms and Haskell?

Santa brought me a Lego Mindstorms kit! Suddenly the time I'm going to have available for EclipseFP is greatly reduced (I joke). I'm having fun building my first little models and fiddling with the graphical interface for programming the little beasts, but I was wondering if I could use Haskell to control the robots. Things look bleak:
- the NXT library on Hackage looks good, but requires unix... Maybe getting it to work on Windows would be easy, but I wonder...
- the fantom development kit (fantom is the low level communication API for Mindstorms, if I understand correctly) comes with a Windows version that will only work with Visual C++. It uses C++ lib and dll files whose name mangling is not compatible with MinGW.

So as a Windows and MinGW user, I'm in a bit of a ditch. I'm wondering now about the Urbi platform, that seems to be open source and to have a module for Mindstorms. It seems to provide a C++, Java and scripting interfaces, so it may be possible to get a Haskell wrapper on top of it. I wonder has anybody worked on Haskell bindings for Urbi? Might be interesting...

2 comments:

Justin said...

You might get more done faster by writing a native library for Windows. I bet you'd spend just as much time integrating (and porting) any of those libraries mentioned ...

JP Moresmau said...

In fact, I have a port of NXT working on windows, it was surprisingly easy to plug in the serialport package and get it to work under windows.